SDL2でRPGゲームを作る 〜第16回 BGM・SEを入れる〜
前回まで4回に渡ってメッセージボックスを作成した。今回は、BGM・SEを入れるにはどうするかを考えていく。
音を鳴らすための準備
過去にSDL2で音を鳴らすという記事を書いたが、これに従って実装していく。
まず、ヘッダファイルとして以下を追加する。
#include <SDL2/SDL_mixer.h>
これで、音を扱うライブラリを使うことができる。
次に、BGMを扱うためにSDL_mixerの初期化を行う。
Mix_Music *music = NULL; // Initialize Mixer if (SDL_Init(SDL_INIT_AUDIO) < 0) { printf( "Mixer could not initialize! Mixer_Error: %s\n", Mix_GetError()); return 1; } if( Mix_OpenAudio( 22050, MIX_DEFAULT_FORMAT, 2, 4096 ) == -1 ) { printf( "Mix_OpenAudio could not initialize! Mixer_Error: %s\n", Mix_GetError()); return 1; } music = Mix_LoadMUS("music/bgm/village02.ogg"); if (music == NULL) { return 1; } if (Mix_PlayMusic(music, -1) == -1) { return 1; } Mix_VolumeMusic(10); Mix_PlayingMusic();
処理の最後には、SDL_mixerの終了処理を書いておく。
// quit SDL_mixer
Mix_FreeMusic(music);
Mix_CloseAudio();
これで、準備OK。
BGMを鳴らす
マップごとにBGMを定義したいのでBGMを鳴らす関数を用意する。 定義するのは第7回 マップ間移動 で作成したイベントファイルに以下のように記載する。
# BGM, 音楽ファイル(mp3, ogg, wavなど使用可) # 読込みのために最後のカンマを忘れないこと BGM,filed.ogg,
このイベントファイルからファイル名を読み取ってBGMを鳴らす関数がこちら。
int load_bgm(void) { char event_path[256] = {0}; sprintf(event_path, "data/%s.evt", MAP_EVENT_NAME); FILE *fp; char buf[256] = {0}; char event[256] = {0}; char bgm_name[256] = {0}; char bgm_path[256] = {0}; int i = 0; fp = fopen(event_path, "r"); if (fp == NULL) { printf("file open error. %d\n", __LINE__); return 1; } for(i = 0;fgets(buf, sizeof(buf), fp) != NULL;i++) { if (strncmp(buf, "#", 1) != 0){ if (strncmp(buf, "BGM", 3) == 0) { sscanf(buf, "%[^,],%[^,]", event, &bgm_name); sprintf(bgm_path, "music/bgm/%s", bgm_name); music = Mix_LoadMUS(bgm_path); if (music == NULL) { return 1; } if (Mix_PlayMusic(music, -1) == -1) { return 1; } break; } } } fclose(fp); return 0; }
これで、マップ移動のタイミングで任意のBGMが鳴らせるようになった。
SEを鳴らす
続いて、SEを鳴らす関数を作っていく。SEを鳴らす関数はイベントファイルから読み込むものとSEファイルを直接鳴らすものと2つ作成した。
# SE, マスX座標, マスY座標, SEファイル(ogg, wavなど使用可) # 読込みのために最後のカンマを忘れないこと SE,2,2,upstairs.ogg, SE,5,5,upstairs.ogg, SE,15,12,upstairs.ogg,
イベントファイルから読み込む関数が以下。
int load_se(void) { char event_path[256] = {0}; sprintf(event_path, "data/%s.evt", MAP_EVENT_NAME); FILE *fp; char buf[256] = {0}; char event[256] = {0}; int event_point_x; int event_point_y; char *se_name; char se_path[256] = {0}; int i = 0; Mix_Chunk *wave = NULL; fp = fopen(event_path, "r"); if (fp == NULL) { printf("file open error. %d\n", __LINE__); return 1; } if ((se_name = malloc(sizeof(char) * 256)) == NULL) { printf("file open error. %d\n", __LINE__); return 1; } for(i = 0;fgets(buf, sizeof(buf), fp) != NULL;i++) { if (strncmp(buf, "#", 1) != 0){ if (strncmp(buf, "SE", 2) == 0) { sscanf(buf, "%[^,],%d,%d,%[^,]", event, &event_point_x, &event_point_y, se_name); if (player.map_x == event_point_x && player.map_y == event_point_y) { sprintf(se_path, "music/se/%s", se_name); wave = Mix_LoadWAV(se_path); if (wave == NULL) { return 1; } Mix_VolumeChunk(wave, 10); if ( Mix_PlayChannel(-1, wave, 0) == -1 ) { return 1; } break; } } } } fclose(fp); free(se_name); return 0; }
SEファイルを直接鳴らすのが以下になる。
int sound_se(char *se_name) { Mix_Chunk *wave = NULL; char se_path[256] = {0}; sprintf(se_path, "music/se/%s", se_name); wave = Mix_LoadWAV(se_path); if (wave == NULL) { return 1; } Mix_VolumeChunk(wave, 10); if ( Mix_PlayChannel(-1, wave, 0) == -1 ) { return 1; } return 0; }
使い分けとしては、基本的にはイベントファイルで表せるものはload_se
、メッセージのピロピロ音などのイベントファイルに記載できないSEはsound_se
を使うようにする。
全コード表示
では、いつものごとく全コードを表示する。
Makefile
all: RPGInC RPGInC: gcc -g -o RPGInC RPGInC.c RPGInC.h `sdl2-config --cflags --libs` -lSDL2_image -lSDL2_ttf -lSDL2_mixer run: ./RPGInC map: gcc -g -o MAPCreater MAPCreater.c `sdl2-config --cflags --libs` -lSDL2_image -lSDL2_ttf runmap: ./MAPCreater clean: rm -f RPGInC
RPGInC.h
#ifdef _RPGINC #else #include <stdio.h> #include <SDL2/SDL.h> #include <SDL2/SDL_image.h> #include <SDL2/SDL_ttf.h> typedef enum {DOWN, LEFT, RIGHT, UP} DIRECTION; typedef enum {FALSE, TRUE} MOVING; typedef enum {OUT_VISIBLE, IN_VISIBLE} VISIBLE; typedef enum {OFF, ON} STATE; typedef struct { int map_x; int map_y; int pixel_x; int pixel_y; int offset_x; int offset_y; int velocity_x; int velocity_y; DIRECTION direction; MOVING moving; } CARACTER; typedef struct { CARACTER npc; char message[1024]; SDL_Texture *npc_image; MOVING npc_move; } NPC; typedef struct { int mapchip_id; char mapchip_name[256]; int movable; int change_locate; SDL_Texture *map_image; } MAPCHIP; typedef struct { int rectangle_x; int rectangle_y; int rectangle_w; int rectangle_h; int blend; VISIBLE visible; } WINDOW; int clac_offset(int, int, int *, int *); int load_image(SDL_Renderer *, SDL_Texture **, char *); int player_animation(SDL_Renderer *); int player_update(SDL_Renderer *, SDL_Event); int player_move(SDL_Event); int load_npc(SDL_Renderer *); int npc_animation(SDL_Renderer *); int npc_update(SDL_Renderer *renderer, int); int npc_move(DIRECTION, int); int load_map_image(SDL_Renderer *, SDL_Texture **); int load_mapchip(SDL_Renderer *); int load_move(SDL_Renderer *); int load_se(void); int load_bgm(void); int sound_se(char *); int load_map(char *); int draw_map(SDL_Renderer *); int is_movable(int, int); int fade_out(SDL_Renderer *); int make_window(SDL_Renderer *, WINDOW); int make_box(SDL_Renderer *, int, int, int, int, int, int, int, int); int make_triangle(SDL_Renderer *, int, int, int, int, int, int, int, int, int, int); int window_update(SDL_Renderer *, TTF_Font *, SDL_Event); int window_engine(SDL_Renderer *, WINDOW); int message_engine(SDL_Renderer *, TTF_Font *, SDL_Event); int display_character_string(SDL_Renderer *, TTF_Font *, char *, double, double); int get_character_message(SDL_Event, char **); int u8mb(const char); int flash_triangle(SDL_Renderer *); #endif
RPGInC.c
#include <stdio.h> #include <stdlib.h> #include <time.h> #include <SDL2/SDL.h> #include <SDL2/SDL_image.h> #include <SDL2/SDL_ttf.h> #include <SDL2/SDL_mixer.h> #include "RPGInC.h" #define FONT_PATH "font/PixelMplus12-Regular.ttf" const int SCREEN_WIDTH = 640; const int SCREEN_HEIGHT = 480; const int IMAGE_WIDTH = 16; const int IMAGE_HEIGHT = 16; const int MAGNIFICATION = 2; const int GRID_SIZE = 32; const int FONT_SIZE = 16; int ROW = 15; int COL = 20; int OUT_OF_MAP = 0; char MAP_EVENT_NAME[256] = "field"; int animecycle = 24; int speed = 2; int frame = 0; int number_of_map_image = 0; int number_of_npc_image = 0; CARACTER player = {1, 1, 32, 32, 0, 0, 0, 0, DOWN, FALSE}; NPC npc[256] = {0}; MAPCHIP mapchip[256] = {0}; int *map_array; WINDOW message_window = {140, 334, 360, 140, 255, OUT_VISIBLE}; char *message; STATE state = OFF; Mix_Music *music = NULL; int main (int argc, char *argv[]) { SDL_Window *window = NULL; SDL_Renderer *renderer = NULL; TTF_Font *font = NULL; // Initialize SDL if( SDL_Init( SDL_INIT_VIDEO ) < 0 ) { printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() ); return 1; } window = SDL_CreateWindow( "DRAW IMAGE TEST", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN ); if( window == NULL ) { printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() ); return 1; } else { renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED); } load_mapchip(renderer); load_map("data/field.map"); load_npc(renderer); // // Initialize TTF if ( TTF_Init() < 0 ) { printf("TTF could not initialize! TTF_Error: %s\n", TTF_GetError()); } font = TTF_OpenFont(FONT_PATH, FONT_SIZE); if ( font == NULL ) { printf("TTF_OpenFont: %s\n", TTF_GetError()); } // // Initialize Mixer if (SDL_Init(SDL_INIT_AUDIO) < 0) { printf( "Mixer could not initialize! Mixer_Error: %s\n", Mix_GetError()); return 1; } if( Mix_OpenAudio( 22050, MIX_DEFAULT_FORMAT, 2, 4096 ) == -1 ) { printf( "Mix_OpenAudio could not initialize! Mixer_Error: %s\n", Mix_GetError()); return 1; } music = Mix_LoadMUS("music/bgm/village02.ogg"); if (music == NULL) { return 1; } if (Mix_PlayMusic(music, -1) == -1) { return 1; } Mix_VolumeMusic(10); Mix_PlayingMusic(); // // main loop while (1) { SDL_Delay(5); SDL_Event e; clac_offset(player.pixel_x, player.pixel_y, &player.offset_x, &player.offset_y); SDL_RenderClear(renderer); draw_map(renderer); npc_animation(renderer); player_animation(renderer); player_update(renderer, e); window_update(renderer, font, e); SDL_RenderPresent(renderer); // event handling if ( SDL_PollEvent(&e) ) { if (e.type == SDL_QUIT){ break; } else if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_ESCAPE){ break; } } } IMG_Quit(); SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); int i; for (i = 0;i < number_of_map_image;i++) { SDL_DestroyTexture(mapchip[i].map_image); } for (i = 0;i < number_of_npc_image;i++) { SDL_DestroyTexture(npc[i].npc_image); } SDL_Quit(); // quit SDL_mixer Mix_FreeMusic(music); Mix_CloseAudio(); return 0; } int load_image(SDL_Renderer *renderer, SDL_Texture **image_texture, char *filename) { SDL_Surface *image = NULL; // 画像の読み込み image = IMG_Load(filename); if(!image) { printf("IMG_Load: %s\n", IMG_GetError()); return 1; } // 透過色の設定 SDL_SetColorKey(image, SDL_TRUE, SDL_MapRGB(image->format, 255, 0, 255)); *image_texture = SDL_CreateTextureFromSurface(renderer, image); SDL_FreeSurface(image); return 0; } int player_animation(SDL_Renderer *renderer) { SDL_Texture *cat_image = NULL; load_image(renderer, &cat_image, "image/charachip/chiharu.bmp"); // load_image(renderer, &cat_image, "image/charachip/white_cat.bmp"); int x = ((frame / animecycle) % 4) * 16; int y = player.direction * IMAGE_HEIGHT; SDL_Rect imageRect=(SDL_Rect){x, y, IMAGE_WIDTH, IMAGE_HEIGHT}; SDL_Rect drawRect=(SDL_Rect){player.pixel_x - player.offset_x, player.pixel_y - player.offset_y, IMAGE_WIDTH*MAGNIFICATION, IMAGE_HEIGHT*MAGNIFICATION}; SDL_RenderCopy(renderer, cat_image, &imageRect, &drawRect); if (frame <= animecycle * 4) { frame += 1; } else{ frame = 0; } SDL_DestroyTexture(cat_image); return 0; } int player_update(SDL_Renderer *renderer, SDL_Event e) { if (player.moving == TRUE) { player.pixel_x = player.pixel_x + player.velocity_x; player.pixel_y = player.pixel_y + player.velocity_y; if (player.pixel_x % GRID_SIZE == 0 && player.pixel_y % GRID_SIZE == 0){ player.moving = FALSE; player.map_x = player.pixel_x / GRID_SIZE; player.map_y = player.pixel_y / GRID_SIZE; load_move(renderer); player_move(e); } } else { player_move(e); } } int player_move(SDL_Event e) { if (message_window.visible == OUT_VISIBLE) { if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_UP){ player.direction = UP; if (is_movable(player.map_x, player.map_y - 1) == 0) { player.velocity_x = 0; player.velocity_y = -speed; player.moving = TRUE; } } else if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_DOWN){ player.direction = DOWN; if (is_movable(player.map_x, player.map_y + 1) == 0) { player.velocity_x = 0; player.velocity_y = speed; player.moving = TRUE; } } else if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_RIGHT){ player.direction = RIGHT; if (is_movable(player.map_x + 1, player.map_y) == 0) { player.velocity_x = speed; player.velocity_y = 0; player.moving = TRUE; } } else if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_LEFT){ player.direction = LEFT; if (is_movable(player.map_x - 1, player.map_y) == 0) { player.velocity_x = -speed; player.velocity_y = 0; player.moving = TRUE; } } } return 0; } int load_npc(SDL_Renderer *renderer) { char event_path[256] = {0}; sprintf(event_path, "data/%s.evt", MAP_EVENT_NAME); FILE *fp; char event[256] = {0}; char npc_name[256] = {0}; int map_x; int map_y; DIRECTION direction; MOVING moving; int max_step; int message_length; char message[1024] = {0}; char buf[1024] = {0}; char npc_path[256] = {0}; int i = 0; int element_number = 0; fp = fopen(event_path, "r"); if (fp == NULL) { printf("file open error. %d\n", __LINE__); return 1; } for (i = 0;i < number_of_npc_image;i++) { npc[i].npc.map_x = 0; npc[i].npc.map_y = 0; npc[i].npc.pixel_x = 0; npc[i].npc.pixel_y = 0; npc[i].npc.direction = 0; npc[i].npc.moving = 0; SDL_DestroyTexture(npc[i].npc_image); sprintf(npc[i].message, "%s", '\0'); } for(i = 0;fgets(buf, sizeof(buf), fp) != NULL;i++) { if (strncmp(buf, "#", 1) != 0){ if (strncmp(buf, "CHARA", 5) == 0) { sscanf(buf, "%[^,],%[^,],%d,%d,%d,%d,%[^,]", event, npc_name, &map_x, &map_y, &direction, &moving, message); sprintf(npc_path, "image/charachip/%s.bmp", npc_name); load_image(renderer, &npc[element_number].npc_image, npc_path); npc[element_number].npc.map_x = map_x; npc[element_number].npc.map_y = map_y; npc[element_number].npc.pixel_x = map_x * GRID_SIZE; npc[element_number].npc.pixel_y = map_y * GRID_SIZE; npc[element_number].npc.direction = direction; npc[element_number].npc_move = moving; message_length = strlen(message); message[message_length - 1] = '\0'; sprintf(npc[element_number].message, "%s", message); element_number += 1; } } } number_of_npc_image = element_number; fclose(fp); return 0; } int npc_animation(SDL_Renderer *renderer) { int i; for(i = 0; number_of_npc_image >= i;i++) { int x = ((frame / animecycle) % 4) * 16; int y = npc[i].npc.direction * IMAGE_HEIGHT; SDL_Rect imageRect=(SDL_Rect){x/4, y/4, IMAGE_WIDTH/4, IMAGE_HEIGHT/4}; SDL_Rect drawRect=(SDL_Rect){npc[i].npc.pixel_x - player.offset_x, npc[i].npc.pixel_y - player.offset_y, IMAGE_WIDTH*MAGNIFICATION, IMAGE_HEIGHT*MAGNIFICATION}; SDL_RenderCopy(renderer, npc[i].npc_image, &imageRect, &drawRect); if (npc[i].npc_move == TRUE && number_of_npc_image != 0) { npc_update(renderer, i); } } return 0; } int npc_update(SDL_Renderer *renderer, int element) { srand((unsigned)time(NULL)); int target = rand()%number_of_npc_image; int action = rand()%10; if (npc[element].npc_move == TRUE) { if (npc[element].npc.moving == TRUE) { npc[element].npc.pixel_x = npc[element].npc.pixel_x + npc[element].npc.velocity_x; npc[element].npc.pixel_y = npc[element].npc.pixel_y + npc[element].npc.velocity_y; if (npc[element].npc.pixel_x % GRID_SIZE == 0 && npc[element].npc.pixel_y % GRID_SIZE == 0) { npc[element].npc.moving = FALSE; npc[element].npc.map_x = npc[element].npc.pixel_x / GRID_SIZE; npc[element].npc.map_y = npc[element].npc.pixel_y / GRID_SIZE; } } else { if (target == element && action < 3) { npc_move(rand()%4, element); } } } } int npc_move(DIRECTION direction, int element) { if (message_window.visible == OUT_VISIBLE) { if (frame == 0) { if (direction == UP){ npc[element].npc.direction = UP; if (is_movable(npc[element].npc.map_x, npc[element].npc.map_y - 1) == 0) { npc[element].npc.velocity_x = 0; npc[element].npc.velocity_y = -speed; npc[element].npc.moving = TRUE; } } else if (direction == DOWN){ npc[element].npc.direction = DOWN; if (is_movable(npc[element].npc.map_x, npc[element].npc.map_y + 1) == 0) { npc[element].npc.velocity_x = 0; npc[element].npc.velocity_y = speed; npc[element].npc.moving = TRUE; } } else if (direction == RIGHT){ npc[element].npc.direction = RIGHT; if (is_movable(npc[element].npc.map_x + 1, npc[element].npc.map_y) == 0) { npc[element].npc.velocity_x = speed; npc[element].npc.velocity_y = 0; npc[element].npc.moving = TRUE; } } else if (direction == LEFT){ npc[element].npc.direction = LEFT; if (is_movable(npc[element].npc.map_x - 1, npc[element].npc.map_y) == 0) { npc[element].npc.velocity_x = -speed; npc[element].npc.velocity_y = 0; npc[element].npc.moving = TRUE; } } } } return 0; } int draw_map(SDL_Renderer *renderer){ int x, y; int start_x = player.offset_x / GRID_SIZE - 1; int end_x = start_x + SCREEN_WIDTH / GRID_SIZE + 2; int start_y = player.offset_y / GRID_SIZE - 1; int end_y = start_y + SCREEN_HEIGHT/ GRID_SIZE + 2; for(y = start_y;y < end_y;y++){ for(x = start_x; x < end_x;x++){ SDL_Rect imageRect=(SDL_Rect){0, 0, IMAGE_WIDTH, IMAGE_HEIGHT}; SDL_Rect drawRect=(SDL_Rect){(x * GRID_SIZE) - player.offset_x, (y * GRID_SIZE) - player.offset_y, IMAGE_WIDTH*MAGNIFICATION, IMAGE_HEIGHT*MAGNIFICATION}; if ((x < 0) || (x > COL - 1) || (y < 0) || (y > ROW - 1)){ SDL_RenderCopy(renderer, mapchip[OUT_OF_MAP].map_image, &imageRect, &drawRect); } else { SDL_RenderCopy(renderer, mapchip[map_array[y*COL+x]].map_image, &imageRect, &drawRect); } } } return 0; } int load_move(SDL_Renderer *renderer) { char event_path[256] = {0}; sprintf(event_path, "data/%s.evt", MAP_EVENT_NAME); FILE *fp; char event[256] = {0}; int event_point_x; int event_point_y; DIRECTION direction_of_penetration; char buf[256] = {0}; char new_map_name[256] = {0}; char map_path[256] = {0}; int new_x; int new_y; int i = 0; fp = fopen(event_path, "r"); if (fp == NULL) { printf("file open error. %d\n", __LINE__); return 1; } for(i = 0;fgets(buf, sizeof(buf), fp) != NULL;i++) { if (strncmp(buf, "#", 1) != 0){ if (strncmp(buf, "MOVE", 4) == 0) { sscanf(buf, "%[^,],%d,%d,%d,%[^,],%d,%d", event, &event_point_x, &event_point_y, &direction_of_penetration, new_map_name, &new_x, &new_y); if (player.map_x == event_point_x && player.map_y == event_point_y) { if (player.direction == direction_of_penetration) { load_se(); sprintf(MAP_EVENT_NAME, "%s", new_map_name); sprintf(map_path, "data/%s.map", new_map_name); load_map(map_path); load_bgm(); player.map_x = new_x; player.map_y = new_y; player.pixel_x = player.map_x * GRID_SIZE; player.pixel_y = player.map_y * GRID_SIZE; load_npc(renderer); fade_out(renderer); break; } } } } } fclose(fp); return 0; } int fade_out(SDL_Renderer *renderer) { SDL_Rect rectangle; SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); rectangle.x = 0; rectangle.y = 0; rectangle.w = SCREEN_WIDTH; rectangle.h = SCREEN_HEIGHT; int i = 200; int inverse_flg = 0; while(1) { SDL_SetRenderDrawColor(renderer, 0, 0, 0, i); SDL_RenderFillRect(renderer, &rectangle); SDL_RenderPresent(renderer); if (inverse_flg == 0 && i <= 255) { i = i + 5; SDL_Delay(80); } if (i == 255) { inverse_flg = 1; } if (inverse_flg == 1) { clac_offset(player.pixel_x, player.pixel_y, &player.offset_x, &player.offset_y); draw_map(renderer); player_animation(renderer); SDL_Delay(20); i = i - 5; if (i == 200) { break; } } } return 0; } int load_se(void) { char event_path[256] = {0}; sprintf(event_path, "data/%s.evt", MAP_EVENT_NAME); FILE *fp; char buf[256] = {0}; char event[256] = {0}; int event_point_x; int event_point_y; char se_name[256] = {0}; char se_path[256] = {0}; int i = 0; Mix_Chunk *wave = NULL; fp = fopen(event_path, "r"); if (fp == NULL) { printf("file open error. %d\n", __LINE__); return 1; } for(i = 0;fgets(buf, sizeof(buf), fp) != NULL;i++) { if (strncmp(buf, "#", 1) != 0){ if (strncmp(buf, "SE", 2) == 0) { sscanf(buf, "%[^,],%d,%d,%[^,]", event, &event_point_x, &event_point_y, &se_name); if (player.map_x == event_point_x && player.map_y == event_point_y) { sprintf(se_path, "music/se/%s", se_name); wave = Mix_LoadWAV(se_path); if (wave == NULL) { return 1; } Mix_VolumeChunk(wave, 10); if ( Mix_PlayChannel(-1, wave, 0) == -1 ) { return 1; } break; } } } } fclose(fp); return 0; } int sound_se(char *se_name) { Mix_Chunk *wave = NULL; char se_path[256] = {0}; sprintf(se_path, "music/se/%s", se_name); wave = Mix_LoadWAV(se_path); if (wave == NULL) { return 1; } Mix_VolumeChunk(wave, 10); if ( Mix_PlayChannel(-1, wave, 0) == -1 ) { return 1; } return 0; } int load_bgm(void) { char event_path[256] = {0}; sprintf(event_path, "data/%s.evt", MAP_EVENT_NAME); FILE *fp; char buf[256] = {0}; char event[256] = {0}; char bgm_name[256] = {0}; char bgm_path[256] = {0}; int i = 0; fp = fopen(event_path, "r"); if (fp == NULL) { printf("file open error. %d\n", __LINE__); return 1; } for(i = 0;fgets(buf, sizeof(buf), fp) != NULL;i++) { if (strncmp(buf, "#", 1) != 0){ if (strncmp(buf, "BGM", 3) == 0) { sscanf(buf, "%[^,],%[^,]", event, &bgm_name); sprintf(bgm_path, "music/bgm/%s", bgm_name); music = Mix_LoadMUS(bgm_path); if (music == NULL) { return 1; } if (Mix_PlayMusic(music, -1) == -1) { return 1; } break; } } } fclose(fp); return 0; } int load_map(char *map_name) { FILE *fp; int i = 0; if ((fp = fopen(map_name, "rb")) == NULL) { return 1; } fread(&COL, sizeof(int), 1, fp); fread(&ROW, sizeof(int), 1, fp); fread(&OUT_OF_MAP, sizeof(int), 1, fp); map_array = realloc(map_array, sizeof(int) * COL * ROW); while(!feof(fp)) { fread(&map_array[i++], sizeof(int), 1, fp); } fclose(fp); return 0; } int load_mapchip(SDL_Renderer *renderer) { FILE *fp; int x, y, z; char n[256] = {0}; char path[256] = {0}; char buf[256] = {0}; int i = 0; fp = fopen("data/mapchip.dat", "r"); if (fp == NULL) { printf("file open error. %d\n", __LINE__); return 1; } for(i = 0;fgets(buf, sizeof(buf), fp) != NULL;i++){ sscanf(buf, "%d,%[^,],%d,%d", &x, n, &y, &z); mapchip[i].mapchip_id = x; strcpy(mapchip[i].mapchip_name, n); mapchip[i].movable = y; mapchip[i].change_locate = z; sprintf(path, "image/mapchip/%s.bmp", mapchip[i].mapchip_name); load_image(renderer, &mapchip[i].map_image, path); } number_of_map_image = i - 1; fclose(fp); return 0; } int is_movable(int x, int y) { int i; for(i = 0;i < number_of_npc_image;i++) { if (npc[i].npc.map_x == x && npc[i].npc.map_y == y) { return 1; } } if ( x < 0 || x > COL - 1 || y < 0 || y > ROW - 1) { return 2; } if (mapchip[map_array[y*COL+x]].movable == 1) { return 2; } if(player.map_x == x && player.map_y == y) { return 1; } return 0; } int clac_offset(int x, int y, int *offset_x, int *offset_y) { *offset_x = x - (SCREEN_WIDTH / 2); *offset_y = y - (SCREEN_HEIGHT / 2); return 0; } int make_box(SDL_Renderer *renderer, int x, int y, int w, int h, int blend, int r, int g, int b) { SDL_Rect rectangle; SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); rectangle.x = x; rectangle.y = y; rectangle.w = w; rectangle.h = h; SDL_SetRenderDrawColor(renderer, r, g, b, blend); SDL_RenderFillRect(renderer, &rectangle); SDL_RenderPresent(renderer); return 0; } int make_triangle(SDL_Renderer *renderer, int x1, int y1, int x2, int y2, int x3, int y3, int blend, int r, int g, int b) { SDL_Point points[4] = {{x1, y1},{x2, y2}, {x3, y3}, {x1, y1}}; SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); SDL_SetRenderDrawColor(renderer, r, g, b, blend); SDL_RenderDrawLines(renderer, points, 4); SDL_RenderPresent(renderer); return 0; } int make_window(SDL_Renderer *renderer, WINDOW window) { int edge_size = 4; SDL_Rect rectangle; SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND); rectangle.x = window.rectangle_x; rectangle.y = window.rectangle_y; rectangle.w = window.rectangle_w; rectangle.h = window.rectangle_h; // WHITE SDL_SetRenderDrawColor(renderer, 255, 255, 255, window.blend); SDL_RenderFillRect(renderer, &rectangle); rectangle.x = window.rectangle_x + edge_size; rectangle.y = window.rectangle_y + edge_size; rectangle.w = window.rectangle_w - edge_size * 2; rectangle.h = window.rectangle_h - edge_size * 2; // BLACK SDL_SetRenderDrawColor(renderer, 0, 0, 0, window.blend); SDL_RenderFillRect(renderer, &rectangle); return 0; } int window_engine(SDL_Renderer *renderer, WINDOW window) { make_window(renderer, window); return 0; } int window_update(SDL_Renderer *renderer, TTF_Font *font, SDL_Event e) { if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE){ if (message_window.visible == OUT_VISIBLE) { message_window.visible = IN_VISIBLE; } else { message_window.visible = OUT_VISIBLE; } } if (message_window.visible == IN_VISIBLE) { window_engine(renderer, message_window); message_engine(renderer, font, e); } return 0; } int message_engine(SDL_Renderer *renderer, TTF_Font *font, SDL_Event e) { int x; int message_length; int remaining_message_length; int word_length = 0; int byte_counter; int byt; int loop_counter = 0; int row_position = 0; int col_position = 0; int tmp_position = 0; const int row_size = 21; const int col_size = 84; const double start_x = 153.0; const double start_y = 354.0; const double inter_char = 5.35; char message_tmp[1024]; char message_out[100]; char word[6]; char isspace[3] = {0}; char isasterisk[3] = {0}; if (state == OFF) { get_character_message(e, &message); state = ON; } else { sound_se("conversation.ogg"); strcpy(message_tmp, message); message_length = strlen(message); while (*message != '\0') { SDL_Delay(60); byt = u8mb(*message); message += u8mb(*message); remaining_message_length = strlen(message); memset(word, '\0', 6); byte_counter = 0; for (x=word_length;x<message_length - remaining_message_length;x++) { sprintf(&word[byte_counter], "%c", message_tmp[x]); byte_counter++; } // 改行判定(半角スペースが2つ続いたら改行とみなす) if (*word == ' ') { if (strcmp(isspace, " ") == 0) { memset(isspace, '\0', 3); } strncat(isspace, word, 1); } else { memset(isspace, '\0', 3); } if (strcmp(isspace, " ") == 0) { if (loop_counter % col_size != 0) { loop_counter = loop_counter + (row_size - (loop_counter % row_size) - 1); } } // 改ページ判定(アスタリスクが2つ続いたら改ページとみなす) if (*word == '*') { if (strcmp(isasterisk, "**") == 0) { memset(isasterisk, '\0', 3); } strncat(isasterisk, word, 1); strncpy(word, " ", 1); } else { memset(isasterisk, '\0', 3); } if (strcmp(isasterisk, "**") == 0) { loop_counter = loop_counter + (col_size - (loop_counter % col_size) - 1); } // 折り返し判定 if (loop_counter != 0 && loop_counter % row_size == 0) { row_position += row_size; col_position = 0; tmp_position = word_length; if (loop_counter % col_size == 0 ) { while (1) { flash_triangle(renderer); if ( SDL_PollEvent(&e) ) { if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE){ sound_se("conversation.ogg"); break; } } } make_window(renderer, message_window); row_position = 0; col_position = 0; } else { sound_se("conversation.ogg"); } } else if (loop_counter % row_size > 0) { col_position = word_length - tmp_position; } display_character_string(renderer, font, word, start_x + col_position * inter_char, start_y + row_position); word_length = message_length - remaining_message_length; if ( SDL_PollEvent(&e) ) { if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE) { col_position = col_position + byt; loop_counter++; memset(message_out, '\0', 100); while (*message != '\0') { byt = u8mb(*message); message += u8mb(*message); remaining_message_length = strlen(message); memset(word, '\0', 6); byte_counter = 0; for (x=word_length;x<message_length - remaining_message_length;x++) { sprintf(&word[byte_counter], "%c", message_tmp[x]); byte_counter++; } // 改行判定(半角スペースが2つ続いたら改行とみなす) if (*word == ' ') { if (strcmp(isspace, " ") == 0) { memset(isspace, '\0', 3); } strncat(isspace, word, 1); } else { memset(isspace, '\0', 3); } if (strcmp(isspace, " ") == 0) { if (loop_counter % col_size != 0) { loop_counter = loop_counter + (row_size - (loop_counter % row_size) - 1); } } // 改ページ判定(アスタリスクが2つ続いたら改ページとみなす) if (*word == '*') { if (strcmp(isasterisk, "**") == 0) { memset(isasterisk, '\0', 3); } strncat(isasterisk, word, 1); strncpy(word, " ", 1); } else { memset(isasterisk, '\0', 3); } if (strcmp(isasterisk, "**") == 0) { loop_counter = loop_counter + (col_size - (loop_counter % col_size) - 1); } // 折り返し判定 if (loop_counter % row_size == 0) { display_character_string(renderer, font, message_out, start_x + col_position * inter_char, start_y + row_position); row_position += row_size; col_position = 0; tmp_position = word_length; memset(message_out, '\0', 100); if (loop_counter % col_size == 0 ) { while (1) { flash_triangle(renderer); if ( SDL_PollEvent(&e) ) { if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE){ break; } } } make_window(renderer, message_window); row_position = 0; col_position = 0; } } strcat(message_out, word); word_length = message_length - remaining_message_length; loop_counter++; } display_character_string(renderer, font, message_out, start_x + col_position * inter_char, start_y + row_position); break; } } loop_counter++; } if (message_window.visible == IN_VISIBLE) { while (1) { flash_triangle(renderer); if ( SDL_PollEvent(&e) ) { if (e.type == SDL_KEYDOWN && e.key.keysym.sym == SDLK_SPACE){ message_window.visible = OUT_VISIBLE; break; } } } } state = OFF; } return 0; } int get_character_message(SDL_Event e, char **message) { int i; *message = "そっちには だれも いないよ!"; if (player.direction == UP) { if (is_movable(player.map_x, player.map_y - 1) == 1) { for(i = 0;i < number_of_npc_image;i++) { if (npc[i].npc.map_x == player.map_x && npc[i].npc.map_y == player.map_y - 1) { npc[i].npc.direction = DOWN; *message = npc[i].message; break; } } } } else if (player.direction == DOWN) { if (is_movable(player.map_x, player.map_y + 1) == 1) { for(i = 0;i < number_of_npc_image;i++) { if (npc[i].npc.map_x == player.map_x && npc[i].npc.map_y == player.map_y + 1) { npc[i].npc.direction = UP; *message = npc[i].message; break; } } } } else if (player.direction == RIGHT) { if (is_movable(player.map_x + 1, player.map_y) == 1) { for(i = 0;i < number_of_npc_image;i++) { if (npc[i].npc.map_x == player.map_x + 1 && npc[i].npc.map_y == player.map_y) { npc[i].npc.direction = LEFT; *message = npc[i].message; break; } } } } else if (player.direction == LEFT) { if (is_movable(player.map_x - 1, player.map_y) == 1) { for(i = 0;i < number_of_npc_image;i++) { if (npc[i].npc.map_x == player.map_x - 1 && npc[i].npc.map_y == player.map_y) { npc[i].npc.direction = RIGHT; *message = npc[i].message; break; } } } } return 0; } int display_character_string(SDL_Renderer *renderer, TTF_Font *font, char *string, double x, double y) { SDL_Surface *surface; SDL_Texture *texture; surface = TTF_RenderUTF8_Blended(font, string, (SDL_Color){255,255,255,255}); texture = SDL_CreateTextureFromSurface(renderer, surface); SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); int iw,ih; SDL_QueryTexture(texture, NULL, NULL, &iw, &ih); SDL_Rect txtRect=(SDL_Rect){0,0,iw,ih}; SDL_Rect pasteRect=(SDL_Rect){x,y,iw,ih}; SDL_RenderCopy(renderer, texture, &txtRect, &pasteRect); SDL_RenderPresent(renderer); SDL_FreeSurface(surface); return 0; } // UTF-8文字の1バイト目を判定して文字のバイト数を返す関数 int u8mb(const char chr) { int byt = 1; if ((chr & 0x80) == 0x00) { //1byte文字は何もしない([byt = 1]のまま) } else if ((chr & 0xE0) == 0xC0) { //2byte文字 byt = 2; } else if ((chr & 0xF0) == 0xE0) { //3byte文字 byt = 3; } else if ((chr & 0xF8) == 0xF0) { //4byte文字 byt = 4; } else if ((chr & 0xFC) == 0xF8) { //5byte文字 byt = 5; } else if ((chr & 0xFE) == 0xFC) { //6byte文字 byt = 6; } return byt; } int flash_triangle(SDL_Renderer *renderer) { SDL_Delay(400); if (state == ON) { make_triangle(renderer, 310, 450, 320, 450, 315, 460, 255, 255, 255, 255); state = OFF; } else { make_box(renderer, 310, 442, 14, 22, 255, 0, 0, 0); state = ON; } return 0; }
実行結果
動画を貼り付ける方法がわからないので実際に音が出ているところをお聞かせできないが、ちゃんと音が出るようなった。
終わりに
BGM、SEが付くとぐっとゲームらしさが出てくる。この調子で、少しずつでも完成に近づけていきたいと思う。